Publications

Peer Reviewed Journal Articles

  1. Ann Morrison, Thomas Banhazi, Neil Martin, Boyu Li and Tamara Heck (under consideration for submission) 2018, Wearable Technology Proves a Valuable Social Connector: More Active Ones Undaunted by Weather Conditions, Special Issue on Augmented Humanity using Wearable and Mobile Devices for Health and Wellbeing, International Journal of Human-Computer Studies (IJHCS). Q1
  2. Ann Morrison, Andreas Duenser, Christiane Grünloh, Sabiha Ghellal, Jacki Little, Peter Worthy and Tamara Heck (2018), (agreed for submission) Ever Evolving Methods to Capture What the Ever-Evolving Technologies Enable, International Journal of Human-Computer Studies (IJHCS). Q1
  3. Ann Morrison and Rebecca Belov, (under review) (2018), Wearable Technology and Australia’s Ageing Population: Supporting Physical Activity and Social Inclusion for Seniors with and without Cognitive Impairment, Ageing & Society, Cambridge University Press. Q1
  4. Morrison, A., Manresa, C., Knoche, H. O., & Jensen, B. W. S. (2018). Vibrotactile and Vibroacoustic Communications: Pairs in Interaction and Play. An Interactive Structure and Bodies in an Urban Environment. Universal Access in the Information Society. Q2.
  5. Morrison, A. J., Manresa-Yee, C., & Knoche, H. (2018). Vibrotactile and vibroacoustic interventions into health and well-being. Universal Access in the Information Society, 1-16. DOI: 10.1007/s10209-016-0516-6. Q2.
  6. Anna Spagnolli, Francesca Freuli, Marta Nedves, Walter Jensen, Ann Morrison, Valeria Orso, Giovanni Degiuli and Luciano Gamberini.(In Press): Users’ response to the contextual consistency of implicit triggers: The case of a vibrotactile relaxation device for tourists.  Symbiotic 2017, The 6th International Workshop on Symbiotic Interaction, Eindhoven, Proc in Springer Lecture Notes on Computer Science Series (LNCS)         Q2.
  7. Orso, V., Mazza, R., Gamberini, L., Morrison, A. J., & Jensen, B. W. S. (2018). Investigating Tactile Stimulation in Symbiotic Systems. In Symbiotic Interaction: 5th International Workshop, Symbiotic 2016 Padua, Italy, September 29–30, 2016 Revised Selected Papers (pp. 137-142). Springer. Lecture Notes in Computer Science. Q2.
  8. Morrison, A., Manresa-Yee, C., & Knoche, H. (2017). Vibrotactile and vibroacoustic interventions into health and well-being. Universal Access in the Information Society, 1-16. Q2.
  9. Orso, V., Gamberini, L., Mazza, R., Hsieh, Y-T., Jensen, B. W. S., Jacucci, G., & Morrison, A. J. (2016). Follow the vibes: A comparison between two tactile displays in a navigation task in the field. PsychNology, 14(1), 61-79. Q3.
  10. Morrison, A., Knoche, H. & Manresa-Yee, C. 2015 Designing a Vibrotactile Language for a Wearable Vest. Lecture Notes in Computer Science (LNCS). Springer Publishing Company, Q2.
  11. Morrison, A., & Knoche, H. (2014). Design Transformations: evaluations for reinventions of designs. Kybernetes Vol. 43, No. 9/10, p. 1372-1380. Q2.
  12. Morrison, A., Mulloni, A., Lemmelä, S., Oulasvirta, A., Jacucci, G., Peltonen, P., Schmalstieg, D., & Regenbrecht, H. (2011). Collaborative use of mobile augmented reality with paper maps. Computers & Graphics, 35(4), 789-799. Q1.
  13. Wagner, I., Broll, W., McCall, R., Jacucci, G., Morrison, A., Kuutii, K., Schmalstieg, D., & Terrin, J-J. (2009). On the role of presence in mixed reality. Presence, 18(4), 249-276. 10.1162/pres.18.4.249. Q1.
  14. Morrison, A., McDonald, L., MacColl, I., & Simpson, M. (2006). The Pedagogical Practice of Locative Experiences. Leonardo: Journal of the International Society for the Arts, Sciences and Technology

Peer Reviewed Books, chapters, workshops run, conference articles

  1. Morrison A, Chair and Session organiser of Mixing and Matching: Interdisciplinarities, Case Studies and Emergence and presented paper Investigating Evolving Current Practices with Mixing Quantitative with Qualitative Methods by Morrison, A, Liddle, J & Ghellal, S and Designing for Animal-Human Interaction (AHIxD) by Morrison, A, Turner, J & Webber, S. at Society for Social Studies of Science (4S), 2018, Sydney.
  2. Vögel HJ, Sü C, Hubregtsen T, Ghaderi V, Chadowitz R, André E, Cummins N, Schuller B, Härri J, Troncy R, Huet B, Nen M, Ksentini A, Conradt J, Adi A, Zadorojniy A, Terken J, Beskow J, Morrison A, Eng K, Eyben F, Moubayed SA, Müller S. 2018. Emotion-awareness for intelligent vehicle assistants: A research agenda. I Proceedings – 2018 ACM/IEEE 1st International Workshop on Software Engineering for AI in Autonomous Systems, SEFAIAS 2018. IEEE Computer Society Press. s. 11-15. 10.1145/3194085.3194094 (*A1)
  3. Gamberini, L., Freuli, F., Nedves, M., Jensen, W., Morrison, A., Orso, V., … Spagnolli, A. (2018). Contextual consistency as an improvement to user experience and system transparency: The case of a vibrotactile relaxation device with implicit triggers. I Symbiotic Interaction – 6th International Workshop, Symbiotic 2017, Revised Selected Papers (s. 42-52). Springer. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind. 10727 LNCS, DOI: 10.1007/978-3-319-91593-7_5 (Q2)
  4. Alessandro Soro, Dhaval Vyas, Bernd Ploderer, Ann Morrison, Jenny Waycott, and Margot Brereton (Eds.). 2017. Proceedings of the 29th Australian Conference on Computer-Human Interaction (OZCHI2017) ACM, New York, NY, USA.
  5. Ghellal, S. & Morrison, A. (2017). The interpretative role of an experiencer. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OZCHI ’17)
  6. Ann Morrison, Jane Turner, Helen Farley, Sarah Webber, and Jessica L. Oliver. 2017.Animal computer interaction (ACI) & designing for animal interaction (AXD. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OZCHI ’17).
  7. Zamansky, Anna; Roshier, Amanda; Mancini, Clara; Collins, Emily C.; Hall, Carol; Grillaert, Katie; Morrison, Ann; North, Steve; Wirman, Hanna. A report on the first international workshop on research methods in animal-computer interaction. CHI 2017 Extended Abstracts – Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Q1.
  8. Ann Morrison, Stephen Viller, Tamara Heck, and Kate Davis. 2017. Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OZCHI ’17).
  9. Morrison, A. J., Leegaard, J. H., Manresa, C., Jensen, B. W. S., & Knoche, H. (2017). Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Sensate Vest in an Urban Space. In A. L. Brooks, S. Brahnam, B. Kapralos, & L. C. Jain (Eds.), An Overview of Recent Advances in Technologies of Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications (pp. 183-220). Springer Science and Business Media Deutschland GmbH. Intelligent Systems Reference Library, No. 1, Vol.. 119. Q3.
  10. Soro, A., Brereton, M., Roe, P., Wyeth, P., Johnson, D., Ambe, A. H., Morrison, A, Bardzell, S, Leong, TW, Ju, W, Lindtner, S, Rogers, Y & Buur, J. (2017). Designing the social Internet of Things. In CHI 2017 Extended Abstracts – Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (Vol. Part F127655, pp. 617-623). Association for Computing Machinery. Q1.
  11. Manresa-Yee, C., Morrison, A. J., Jordi Muntaner, J., & Francesca Roig-Maimó, M. (2017). Multi-sensory environmental stimulation for users with multiple disabilities. In Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games (Serious/Gamification) (Vol. Intelligent Systems Reference Library Volume 119, pp. 165 – 182). Springer Science+Business Media, Germany. Recent Advances in Technologies of Inclusive and Well-Being. Q1.
  12. Morrison, A, Møller, R.H, Manresa-Yee, C. & Eshraghi, N. (2016). The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI ’16).
  13. Morrison, A. J., Manresa-Yee, C., Jensen, B. W. S. & Eshraghi, N. 2016 The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment, DIS2016. Association for Computing Machinery, 4 p. Q1.
  14. Morrison, A., Manresa-Yee, C. & Knoche, H. (2015) Vibrotactile Vest and The Humming Wall: “I like the hand down my spine”. Interacción 2015. Association for Computing Machinery
  15. Manresa-Yee, C., Morrison, A. & Jordi Muntaner, J. (2015) First Insights with a Vibrotactile Interface for Children with Multiple Disabilities. CHI’15 Extended Abstracts, Apr 18-23, 2015, Seoul, Republic of Korea. Association for Computing Machinery. Q1.
  16. Ghellal, S., Morrison, A., & Hassenzahl, M. The Remediation of Nosferatu – Exploring Transmedia Experiences, Designing Interactive Systems (DIS2014). Q1.
  17. Plimmer, B., Morrison, A., & Knoche, H. (2014). Exploring the Effects of Colouring Graph Diagrams on People of Various Backgrounds. Diagrams 2014 Conference. Q1.
  18. Skouboe, E. B., Morrison, A., et al. (2013). Responsive Lighting: The city becomes alive. Proceedings of the 15th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI 2013), 217– 226. Q1.
  19. Grubert, J., Morrison, A., Munz, H., & Reitmayr, G. (2012). Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space. In MobileHCI ’12 Proceedings of the 14th international conference on Human computer interaction with mobile devices and services. (pp. 231-240). New York, NY, USA: ACM. Q1.
  20. Morrison, A., Knudsen, L., & Andersen, H. J. (2012). Urban vibrations: Sensitivities in the field with a broad demographic. In 16th IEEE International Symposium on Wearable Computers: ISWC 2012. (pp. 76-79). IEEE Computer Society Press. (ERA A Conference). Q1.
  21. Morrison, A., Viller, S., & Mitchell, P. (2011). Building Sensitising Terms to Understand Free-play in Open-ended Interactive Art Environments. In CHI ’11 Proceedings of the 2011 annual conference on Human factors in computing systems. (pp. 2335-2344). Q1.
  22. Morrison, A., Viller, S., & Mitchell, P. (2011). Open-ended art environments motivate participation. In ACE ’11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. (pp. 45:1-45:8). ACM. (ACE ’11).
  23. Morrison, A., Situated play in open-ended interactive art environments. PhD thesis, monograph, School of ITEE, University of Queensland, 2010.
  24. Morrison, A., Viller, S. & Mitchel, P., (2010). Ethnography Considered Useful: Situating Commonsense, OzCHI 2010, Brisbane 2010 (ACM Press 2010).
  25. Jacucci, G., Spagnolli, A., Chalambalakis, A., Morrison, A., Liikkanen, L., Roveda, S., & Bertoncini, M. (2009). Bodily explorations in space: Social experience of a multimodal art installation. Human Computer Interaction; Interact 2009. Q1.
  26. Jacucci, G., Morrison, A., Richard, G. T., Kleimola, J., Peltonen, P., Parisi, L., & Laitinen, T. (2010). Worlds of information: Designing for engagement at a public multi-touch display. In CHI ’10 Proc. of the 28th international conference on Human factors in computing systems. Q1.
  27. Morrison, A., Oulasvirta, A., Peltonen, P., Lemmela, S., Jacucci, G., Reitmayr, G., Näsänen, J., & Juustila, A. (2009). Like bees around the hive: a comparative study of a mobile augmented reality map. In Proc. 27th international conference on Human factors in computing systems. CHI 2009 (pp. 1889-1898). (Nominated best paper award). Q1.
  28. Morrison, A., Mitchell, P., & Viller, S. (2008). Evoking gesture in interactive art. In HCC ’08 Proceedings of the 3rd ACM international workshop on Human centred computing. (pp. 11-18). New York, NY, USA: ACM MM 2008. Q1.
  29. Morrison, A. J., Mitchell, P., & Brereton, M. (2007). The lens of ludic engagement: evaluating participation in interactive art installations (pp. 509–512). Presented at the Proceedings of the 15th international conference on Multimedia. ACM MM 2007. Q1.