Curriculum Vitae

Dr Ann Judith Morrison
Mobile +61 497 903 883
Email: ann.morrison@acm.org
http://personprofil.aau.dk/profil/122226  

Present positions

Senior Research Fellow
Digital Life Lab,
University of Southern Queensland,
Toowoomba Campus, QLD 4350
ann.morrison@usq.edu.au

Adjunct Associate Professor
Department of Architecture, Design & Media Technology,
Aalborg University,
Aalborg campus,
Denmark 9000
morrison@create.aau.dk

Academic qualifications

2010         PhD, Information Technology, School of ITEE, University of Queensland
2006         Grad Cert, Design Science Computing, University of Sydney
1994         Masters of Arts, Humanities, Western Sydney University
1992         Graduate Diploma, Visual Arts, University of Sydney
1989         Diploma, Art, Royal Melbourne Institute of Technology (RMIT) Melbourne

Professional positions held

2017-Now  Senior Research Fellow, University of Southern Queensland
2012-17     Associate Professor, Aalborg University (currently as Adjunct, 2018-2022)
2010-12     Assistant Professor, Aalborg University (AAU), Denmark
2008-10     Researcher, Helsinki Institute of Information Technology (HIIT), Finland
2004-07     Lecturer, University of Queensland, Australia
2001-03     Lecturer, University of Western Sydney, Australia
1997-00     Designer, Silverbrook Research, Sydney
1997-98     Associate Lecturer, Sydney College of the Arts, University of Sydney
1976-96     Project based art installation work and Multimedia Design Consultant

Present research/professional specialities

My research fits with designing tangible, urban and pervasive computing solutions, with a more recent focus on assistive technologies for navigation, calming, activating and warning. I have extensive experience working with multiple bodies for sponsorship and in collaboration for projects, working with industry, councils, local stake holders, companies, in teams with national and international universities and the natural inhabitants and target groups. Prior research involves invigorating participation including play in open-ended environments, such as installations, Augmented Reality / Mixed Reality and interactive cultural environments as well as with assistive technology enhanced environments and artefacts. I work as an Interaction Design Researcher.

In addition, I design field trials, experiments, comparative and ethnographically informed design evaluations to improve and iterate design cycles modifying interactive devices, artefacts, environments and experiences. I have led multiple smaller teams, applied successfully for funding for smaller and larger projects and have experience working and collaborating in leading teams working in several larger projects with multiple partners across different continents.

I sit as an assessor for Australian Research Council (ARC) (2013-current) and for Research Foundation Flanders (FWO) on the Expert Interdisciplinary Panel FWO (2013-current) and will take the Scientific Chair role for Interdisciplinary Projects Panel from 2019. The later appointment also brings in external funds to the home university. I review for multiple journals and conferences as well as technical papers co-chair for OZCHI 2017 and lead chair for short papers 2018, co-chair for ACM Multimedia Interactive Art Program, Brisbane (2015) and co-chair for Natural Interfaces Program for Interracion, Spain (2015).

PhD Completion (Primary Supervisor): Sabiha Ghellal, ‘The interpretative role of an experiencer’ Aalborg University, Denmark. Defended and awarded 02.06.2017.  bit.ly/2g4pNWf, bit.ly/2z1c2z1

PhD supervision: Saad Tanveer, Adaptive In-Car Sensate Responses, University of Southern Queensland, begun 07.2018.

PhD co-supervision: Jakob Borrits Sabra, Subject: Graveyard Augmented Reality

Masters Completions (Primary Supervisor):

  1. Kristian Moesgaard, Jon Aschberg, Development of an RFID dependant multimodal wayfinding system based on procedural generation of 2D and 3D route visualizations and fitted wayfinding information, Media Technology, Master Program Thesis, Aalborg University, 2016
  2. Martin Havsager Nielsen, memoAR – An Augmented Reality Application on Urban Story Telling, Master Program Thesis, Aalborg University, 2013
  3. Rune Heide Møller; An Investigation into the Development of a Vibrotactile Language for Communication with the Domesticated Dog; Media Technology, Master Program Thesis, Aalborg University, 2013.
  4. Morten Bak Kristoffersen; VReckAR: A Comparative Study of Virtual Reality and Augmented Reality in the Context of Training Games for Myoelectric Prosthetics, Master Program Thesis, Aalborg University, 2013.

PhD external examiner:

  1. Saumya Ravihansa Bandara Rajapakse ‘Making Collaborations to Design Personalised Technologies with People with a Disability’ Doctor of Philosophy at QUT, August, 2018.
  2. Patricia Pons Tomás ‘Towards Intelligent Playful Environments for Animals based on Natural User Interfaces’ Doctoral Programme: Programa de Doctorado en Informática Director/s: JAEN MARTINEZ, FRANCISCO JAVIER, July 2018.
  3. Lindsay MacDonald Vermeulen, ‘Neither here nor there: Installations in liminal spaces’, Computational Media Design, Faculty of Science, University of Calgary, Canada, Exam Feb. 2018.
  4. Glenda Caldwell, ‘Media Architecture: Facilitating the Co-creation of Place’, Queensland University of Technology, Australia. Awarded 2016.

Grants

  1. 2018 Queensland Corrective Services Grant, Helen Farley, Kate Davies, Ann Morrison ($25,000)
  2. 2018 USQ Aspire Senior Academic Development Program Grant ($10,000)
  3. 2018 External Income Research Foundation Flanders FWO for travel & costs (31,000 AUD)
  4. 2017 USQ Internal Funding, Digital Life Lab, Older Adults Activity Study ($10,000)
  5. 2016 Programa José Castillejo granted by the Spanish MECD; – Multimodal interactive systems implicit evaluation”, 1.9 Million euros (3,025 million AUD).
  6. 2016 Aalborg Kommune funded project, project manager working with safety issues for people with Severe Dementia in care homes 500,000 DKK to home university(100,000 AUD) 2016.
  7. 2014-2016 European Union Seventh Framework Program (FP7/2007–2013) under grant agreement No. 601139 (CultAR): Culturally Enhanced Augmented Reality (ICT for access to cultural resources); 3.4million euro total; 688,000 euro to home university (4 million AUD). Lead researcher home team.
  8. 2013-2018 External Funding for Travel, Flanders Research Foundation (between 6,500-20,000 euro =10,000-30,000 AUD external income for home university per year)
  9. 2010-2011 Det Obelske Familiefond, Grant for setting up Urban Vibrations Lab at Aalborg University (20,000 DKK, $5000 AUD), home univ. Lead researcher of team.
  10. 2008-2010 European Union Sixth Framework Program: (IPCity): Integrated Project on Mixed Reality Interaction and Presence in Urban Environments. (5.4 million euros –615,000 euro to home university, (6 million AUD). Lead researcher home team.
  11. 2009-2010 Australian Centre for Interaction Design (ACID) PhD scholarship ($20,000 AUD)
  12. European Union Seventh Framework Program FP7-PEOPLE-IRSES-2008 – Marie Curie Action, Marie Curie Fellow, “International Research Staff Exchange Scheme” for MARCUS: Mobile Augmented Reality and Context in Urban Settings; 102,600 Euro, 41,400 euro to home univ. ($165,000 AUD). Lead researcher home.
  13. 2003 UWS Research Grant, Documenta 11, Kassel, Germany ($5000 AUD to home university). Lead researcher home team.
  14. 1991 Creative Development Grant, Performing Arts Board, Australia Council Arts. (65,000 AUD). Co-lead researcher home team.
  15. 1990 Project Grant, Urban Construction Project, Performing Arts Board, Australia Council for the Arts (200,000 AUD). Co-lead researcher home team with 25 industry sponsors.

Selected Professional distinctions and memberships (including honours, prizes, scholarships, boards, leadership or governance roles)

2019         Scientific Chair of the Interdisciplinary projects panel for Research Foundation Flanders (FWO). Attendance for panels chair initiation meeting December 13, 2018. Chair duties November 2019. Externally Funded Attendance by FWO. 14,200 euro (23,000 AUD)

2018         Recipient of USQ Aspire: Senior Academic Development Program for high performance and high potential individuals

2017         Core founding member for FIRST Australian chapter for Animal Interaction Design; OzACI

2017         Expert evaluator for European Commission funding proposals

2013-15     Workpackage leader Urban Vibrations and Culturally Enhanced Augmented Reality (CultAR) for Tactile and Audio Solutions.

2013-15     Member of the scientific board for EU project CultAR

2011-17    Member of Study Board, Art and Technology, Aalborg University, DK

2009-10    Marie Curie Fellow for Mobile Augmented Reality and Context in Urban Settings (MARCUS) researcher exchange

2009         Nominated Best Paper Award, CHI2009: Morrison, A et al. Like Bees Around the Hive: A Comparative Study of a Mobile Augmented Reality Map.

2009-10    Australian Centre for Interaction Design (ACID) PhD scholarship.

2008-10    Member of the scientific board for EU project IPCity.

2008-10    EU-ICT-IP funded project for IPCity: CityWall; a 3D multi-touch display and MapLens; a mobile augmented reality application

2007         [braccetto] consultancy, HxI national initiative for crisis management, Australia.

2006-07     iRoom project, Global coach Stanford University ME310 projects with 3 visits to Stanford and leading UQ and Stanford team as global coach.

2006         Apple World Wide Developers Conference (WWDC2006) Allocate Scholarship

2006         Apple Australian Universities Consortium (AUC2006) AUC Cocoa Scholarship

2005         Best Teacher Award, Visual Thinking Course, University of Queensland

2002-03     dLux Media Arts Board, Sydney

2003         Studio, Cite des Artes Internationale, Paris.

2003         UWS Research Visit, Documenta 11, Kassel, Germany

1991         Studio, Cité des Artes Internationale, Paris (3month studio working space)

Peer Reviewed Journal Articles

  1. Ann Morrison, Thomas Banhazi, Neil Martin, Boyu Li and Tamara Heck (under consideration for submission) 2018, Wearable Technology Proves a Valuable Social Connector: More Active Ones Undaunted by Weather Conditions, Special Issue on Augmented Humanity using Wearable and Mobile Devices for Health and Wellbeing, International Journal of Human-Computer Studies (IJHCS). Q1
  2. Ann Morrison, Andreas Duenser, Christiane Grünloh, Sabiha Ghellal, Jacki Little, Peter Worthy and Tamara Heck (2018), (agreed for submission) Ever Evolving Methods to Capture What the Ever-Evolving Technologies Enable, International Journal of Human-Computer Studies (IJHCS). Q1
  3. Ann Morrison and Rebecca Belov, (under review) (2018), Wearable Technology and Australia’s Ageing Population: Supporting Physical Activity and Social Inclusion for Seniors with and without Cognitive Impairment, Ageing & Society, Cambridge University Press. Q1
  4. Morrison, A., Manresa, C., Knoche, H. O., & Jensen, B. W. S. (2018). Vibrotactile and Vibroacoustic Communications: Pairs in Interaction and Play. An Interactive Structure and Bodies in an Urban Environment. Universal Access in the Information Society. Q2.
  5. Morrison, A. J., Manresa-Yee, C., & Knoche, H. (2018). Vibrotactile and vibroacoustic interventions into health and well-being. Universal Access in the Information Society, 1-16. DOI: 10.1007/s10209-016-0516-6. Q2.
  6. Anna Spagnolli, Francesca Freuli, Marta Nedves, Walter Jensen, Ann Morrison, Valeria Orso, Giovanni Degiuli and Luciano Gamberini.(In Press): Users’ response to the contextual consistency of implicit triggers: The case of a vibrotactile relaxation device for tourists.  Symbiotic 2017, The 6th International Workshop on Symbiotic Interaction, Eindhoven, Proc in Springer Lecture Notes on Computer Science Series (LNCS)
  7. Orso, V., Mazza, R., Gamberini, L., Morrison, A. J., & Jensen, B. W. S. (2018). Investigating Tactile Stimulation in Symbiotic Systems. In Symbiotic Interaction: 5th International Workshop, Symbiotic 2016 Padua, Italy, September 29–30, 2016 Revised Selected Papers (pp. 137-142). Springer. Lecture Notes in Computer Science. Q2.
  8. Morrison, A., Manresa-Yee, C., & Knoche, H. (2017). Vibrotactile and vibroacoustic interventions into health and well-being. Universal Access in the Information Society, 1-16. Q2.
  9. Orso, V., Gamberini, L., Mazza, R., Hsieh, Y-T., Jensen, B. W. S., Jacucci, G., & Morrison, A. J. (2016). Follow the vibes: A comparison between two tactile displays in a navigation task in the field. PsychNology, 14(1), 61-79. Q3.
  10. Morrison, A., Knoche, H. & Manresa-Yee, C. 2015 Designing a Vibrotactile Language for a Wearable Vest. Lecture Notes in Computer Science (LNCS). Springer Publishing Company, Q2.
  11. Morrison, A., & Knoche, H. (2014). Design Transformations: evaluations for reinventions of designs. Kybernetes Vol. 43, No. 9/10, p. 1372-1380. Q2.
  12. Morrison, A., Mulloni, A., Lemmelä, S., Oulasvirta, A., Jacucci, G., Peltonen, P., Schmalstieg, D., & Regenbrecht, H. (2011). Collaborative use of mobile augmented reality with paper maps. Computers & Graphics, 35(4), 789-799.
  13. Wagner, I., Broll, W., McCall, R., Jacucci, G., Morrison, A., Kuutii, K., Schmalstieg, D., & Terrin, J-J. (2009). On the role of presence in mixed reality. Presence, 18(4), 249-276. 10.1162/pres.18.4.249. Q1.
  14. Morrison, A., McDonald, L., MacColl, I., & Simpson, M. (2006). The Pedagogical Practice of Locative Experiences. Leonardo: Journal of the International Society for the Arts, Sciences and Technology

Peer Reviewed Books, chapters, workshops run, conference articles

  1. Morrison A, Chair and Session organiser of Mixing and Matching: Interdisciplinarities, Case Studies and Emergence and presented paper Investigating Evolving Current Practices with Mixing Quantitative with Qualitative Methods by Morrison, A, Liddle, J & Ghellal, S and Designing for Animal-Human Interaction (AHIxD) by Morrison, A, Turner, J & Webber, S. at Society for Social Studies of Science (4S), 2018, Sydney.
  2. Vögel HJ, Sü C, Hubregtsen T, Ghaderi V, Chadowitz R, André E, Cummins N, Schuller B, Härri J, Troncy R, Huet B, Nen M, Ksentini A, Conradt J, Adi A, Zadorojniy A, Terken J, Beskow J, Morrison A, Eng K, Eyben F, Moubayed SA, Müller S. 2018. Emotion-awareness for intelligent vehicle assistants: A research agenda. I Proceedings – 2018 ACM/IEEE 1st International Workshop on Software Engineering for AI in Autonomous Systems, SEFAIAS 2018. IEEE Computer Society Press. s. 11-15. 1145/3194085.3194094 (*A1)
  3. Gamberini, L., Freuli, F., Nedves, M., Jensen, W., Morrison, A., Orso, V., … Spagnolli, A. (2018). Contextual consistency as an improvement to user experience and system transparency: The case of a vibrotactile relaxation device with implicit triggers. I Symbiotic Interaction – 6th International Workshop, Symbiotic 2017, Revised Selected Papers (s. 42-52). Springer. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Bind. 10727 LNCS, DOI: 1007/978-3-319-91593-7_5 (Q2)
  4. Alessandro Soro, Dhaval Vyas, Bernd Ploderer, Ann Morrison, Jenny Waycott, and Margot Brereton (Eds.). 2017. Proceedings of the 29th Australian Conference on Computer-Human Interaction (OZCHI2017) ACM, New York, NY, USA.
  5. Ghellal, S. & Morrison, A. (2017). The interpretative role of an experiencer. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OZCHI ’17)
  6. Ann Morrison, Jane Turner, Helen Farley, Sarah Webber, and Jessica L. Oliver. 2017. Animal computer interaction (ACI) & designing for animal interaction (AXD. In Proceedings of the 29th Australian Conference on Computer-Human Interaction(OZCHI ’17).
  7. Zamansky, Anna; Roshier, Amanda; Mancini, Clara; Collins, Emily C.; Hall, Carol; Grillaert, Katie; Morrison, Ann; North, Steve; Wirman, Hanna. A report on the first international workshop on research methods in animal-computer interaction. CHI 2017 Extended Abstracts – Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Q1.
  8. Ann Morrison, Stephen Viller, Tamara Heck, and Kate Davis. Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting. In Proceedings of the 29th Australian Conference on Computer-Human Interaction(OZCHI ’17).
  9. Morrison, A. J., Leegaard, J. H., Manresa, C., Jensen, B. W. S., & Knoche, H. (2017). Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Sensate Vest in an Urban Space. In A. L. Brooks, S. Brahnam, B. Kapralos, & L. C. Jain (Eds.), An Overview of Recent Advances in Technologies of Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications (pp. 183-220). Springer Science and Business Media Deutschland GmbH. Intelligent Systems Reference Library, No. 1, Vol.. 119. Q3.
  10. Soro, A., Brereton, M., Roe, P., Wyeth, P., Johnson, D., Ambe, A. H., Morrison, A, Bardzell, S, Leong, TW, Ju, W, Lindtner, S, Rogers, Y & Buur, J. (2017). Designing the social Internet of Things. In CHI 2017 Extended Abstracts – Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire (Vol. Part F127655, pp. 617-623). Association for Computing Machinery. Q1.
  11. Manresa-Yee, C., Morrison, A. J., Jordi Muntaner, J., & Francesca Roig-Maimó, M. (2017). Multi-sensory environmental stimulation for users with multiple disabilities. In Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games (Serious/Gamification) (Vol. Intelligent Systems Reference Library Volume 119, pp. 165 – 182). Springer Science+Business Media, Germany. Recent Advances in Technologies of Inclusive and Well-Being. Q1.
  12. Morrison, A, Møller, R.H, Manresa-Yee, C. & Eshraghi, N. (2016). The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI ’16).
  13. Morrison, A. J., Manresa-Yee, C., Jensen, B. W. S. & Eshraghi, N. 2016 The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment, DIS2016. Association for Computing Machinery, 4 p. Q1.
  14. Morrison, A., Manresa-Yee, C. & Knoche, H. (2015) Vibrotactile Vest and The Humming Wall: “I like the hand down my spine”. Interacción 2015. Association for Computing Machinery
  15. Manresa-Yee, C., Morrison, A. & Jordi Muntaner, J. (2015) First Insights with a Vibrotactile Interface for Children with Multiple Disabilities. CHI’15 Extended Abstracts, Apr 18-23, 2015, Seoul, Republic of Korea. Association for Computing Machinery. Q1.
  16. Ghellal, S., Morrison, A., & Hassenzahl, M. The Remediation of Nosferatu – Exploring Transmedia Experiences, Designing Interactive Systems (DIS2014). Q1.
  17. Plimmer, B., Morrison, A., & Knoche, H. (2014). Exploring the Effects of Colouring Graph Diagrams on People of Various Backgrounds. Diagrams 2014 Conference. Q1.
  18. Skouboe, E. B., Morrison, A., et al. (2013). Responsive Lighting: The city becomes alive. Proceedings of the 15th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI 2013), 217– 226. Q1.
  19. Grubert, J., Morrison, A., Munz, H., & Reitmayr, G. (2012). Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space. In MobileHCI ’12 Proceedings of the 14th international conference on Human computer interaction with mobile devices and services. (pp. 231-240). New York, NY, USA: ACM. Q1.
  20. Morrison, A., Knudsen, L., & Andersen, H. J. (2012). Urban vibrations: Sensitivities in the field with a broad demographic. In 16th IEEE International Symposium on Wearable Computers: ISWC 2012. (pp. 76-79). IEEE Computer Society Press. (ERA A Conference). Q1.
  21. Morrison, A., Viller, S., & Mitchell, P. (2011). Building Sensitising Terms to Understand Free-play in Open-ended Interactive Art Environments. In CHI ’11 Proceedings of the 2011 annual conference on Human factors in computing systems. (pp. 2335-2344). Q1.
  22. Morrison, A., Viller, S., & Mitchell, P. (2011). Open-ended art environments motivate participation. In ACE ’11 Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. (pp. 45:1-45:8). ACM. (ACE ’11).
  23. Morrison, A., Situated play in open-ended interactive art environments. PhD thesis, monograph, School of ITEE, University of Queensland, 2010.
  24. Morrison, A., Viller, S. & Mitchel, P., (2010). Ethnography Considered Useful: Situating Commonsense, OzCHI 2010, Brisbane 2010 (ACM Press 2010).
  25. Jacucci, G., Spagnolli, A., Chalambalakis, A., Morrison, A., Liikkanen, L., Roveda, S., & Bertoncini, M. (2009). Bodily explorations in space: Social experience of a multimodal art installation. Human Computer Interaction; Interact 2009. Q1.
  26. Jacucci, G., Morrison, A., Richard, G. T., Kleimola, J., Peltonen, P., Parisi, L., & Laitinen, T. (2010). Worlds of information: Designing for engagement at a public multi-touch display. In CHI ’10 Proc. of the 28th international conference on Human factors in computing systems. Q1.
  27. Morrison, A., Oulasvirta, A., Peltonen, P., Lemmela, S., Jacucci, G., Reitmayr, G., Näsänen, J., & Juustila, A. (2009). Like bees around the hive: a comparative study of a mobile augmented reality map. In Proc. 27th international conference on Human factors in computing systems. CHI 2009 (pp. 1889-1898). (Nominated best paper award). Q1.
  28. Morrison, A., Mitchell, P., & Viller, S. (2008). Evoking gesture in interactive art. In HCC ’08 Proceedings of the 3rd ACM international workshop on Human centred computing. (pp. 11-18). New York, NY, USA: ACM MM 2008. Q1.
  29. Morrison, A. J., Mitchell, P., & Brereton, M. (2007). The lens of ludic engagement: evaluating participation in interactive art installations (pp. 509–512). Presented at the Proceedings of the 15th international conference on Multimedia. ACM MM 2007. Q1.

Other forms of dissemination (reports for clients, technical reports, popular press, etc)

Youtube with over ¼ million visits for design of a novel 3D multitouch interface in a public display, and articles in local Helsinki newspapers, 2009. http://bit.ly/1rv6XJK Earlier public art installation works were covered by local Australian press reviews of exhibitions and in various catalogues. Older Adult Activity Study, local Australian Newspapers, 2018.

Selected Large Scale Art Works (New Media, Performance and Installation)

  • Bi-directional Interaction: Vest to Humming Wall, presented 25th International Symposium on Electronic Art (ISEA 2015), Vancouver, Canada.
  • The Humming Wall, Interactive Large Scale Vibroaoustic Furniture Utzon Park, Aalborg, Denmark, 2014.
  • Talk2Me, ReActive exhibition, The Block, QUT, Brisbane, AU, 2006.
  • Over the Moon, and Roaming, International Digital Art Awards exhibition (IDAA2006), The Block, Brisbane, 2006.
  • The Word: The Wall #2, Digital Arts and Culture Conference 2000, Bergen, Norway.
  • The Word: The Wall, Code Red Conference, The Performance Space, Sydney, AU, 1997.
  • The Emu’s Turf, a sound installation work, Experimenta Media Arts Festival, Melbourne, 1996.
  • Sometimes: Brief Histories of Time, Group Show, Institute of Modern Art (IMA), Brisbane, 1995.
  • The hour when one can touch day with the one hand and night with the other, Installation, Selenium Gallery, Sydney 1993.
  • Wired and Walled, Suspended Painting Installation, Selenium Gallery, Sydney, 1992. Urban Construction Project, City Square, Melbourne, by Ann Morrison & Andrew Charker, 1990.
  • The Next Phase, Site-Specific Installation, Wapping Pumping Station, London, UK, 1990.